Google confirms Glu Mobile, Rovio and ZeptoLabs for GDC monetization panel

Wednesday, February 23, 2011 | 10:13 AM

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Interested in learning how the makers of Angry Birds, Cut The Rope and Gun Bros turned their mobile apps into thriving businesses?  Join Google’s Charles Yim, at GDC on Thursday, March 3rd at 10:30am as he moderates the panel “Turning Mobile Games into Moneymakers”.  In this session, executives from leading mobile game companies will discuss strategies for monetizing, marketing and distributing mobile games.  The panelists include Glu Mobile's Mike Breslin, Rovio's Peter Vesterbacka and ZeptoLabs' Misha Lyalin.

Charles Yim manages strategic partnerships with the games industry on behalf of Google’s mobile display advertising business. He works with both traditional and emerging game developers in building their smart-phone businesses and has extensive experience in the online and mobile games eco-system as a venture capital investor and start-up entrepreneur.

The Game Developer Conference in San Francisco kicks off February 28th and typically draws nearly 20,000 game developers to the Moscone Convention Center.   This panel will be part of the Monetization Track and attendees can get access with the following passes: All Access Pass, Audio Pass, Main Conference Pass, Summits and Tutorials Pass.  For more Google events at GDC 2011, check out our conference website here.

Posted by Keri Kandel, Google Mobile Ads Marketing Team

Hyundai promotes new YouTube Mobile Brand Channel with m.youtube.com roadblock and mobile advertising

Tuesday, February 22, 2011 | 2:11 PM

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According to Nielsen, YouTube is the #1 mobile video website in the US, with millions of users watching video from a mobile device every day. As mobile video viewership continues to grow rapidly, we are now extending the popular YouTube Brand Channel from YouTube desktop to reach and engage users on high-end devices, including iPhone and Android phones.

Mobile Brand Channels allow advertisers to create a customized mobile brand experience within YouTube. Users can share videos, save to a playlist, subscribe to the channel and rate content through the “thumbs up” YouTube feature. Mobile-specific banners create a wallpaper effect and also enable advertisers to link their Brand Channel to another mobile website.

Brand Channels are discoverable by searching on m.youtube.com. Advertisers can also promote their Brand Channel through mobile advertising on the Google search or display network, as well as YouTube Mobile.

Hyundai Motor America is one of the first advertisers to create a YouTube Mobile Brand Channel. To maximize user engagement, they customized their channel with a mobile-specific banner, promotional text and featured video. To drive traffic to their new mobile experience, Hyundai is running mobile advertising on the AdMob network and also purchased a roadblock of m.youtube.com for 100% share of voice of the mobile YouTube audience.

We congratulate Hyundai on a great mobile video experience and look forward to working with more brands to promote YouTube video content on mobile.

Posted by Vicky Homan, Google Mobile Ads Marketing

New features for Google Analytics iOS/iPhone SDK

| 11:56 AM

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This post has been cross-posted from the Google Analytics Blog.

Back in December, we brought you custom variables for your Android applications. Today,
we’re doing the same for our iOS SDK by releasing version 1.1 of the Google Analytics SDK for iPhone with Custom Variable support. We are also offering a NoThumb version of this SDK.

Custom variables can be used to segment your users and provide actionable context. Some great use cases are:

  • Free vs. paid: What percentage of users prefer a paid app vs. a free app that delivers ads? Are you making more money on the free version or the paid version?
  • Installs by version: What version of your app gained the most users? What version lost users? How quickly are users upgrading?
  • Portrait vs. landscape: Do your users prefer to use your application in portrait mode or landscape mode?
For more great ways to use Custom variables in mobile applications, check out Alex Lucas’ great blog post for the Andriod SDK.

In addition, we are providing support for NoThumb with our SDK. We have a NoThumb version of the library as well as the standard, Thumb version. This NoThumb version is available for developers that need the Thumb instruction set disabled in their applications.

Posted by Jim Cotugno, Google Analytics Tracking Team

Keep Thinking Mobile

Friday, February 18, 2011 | 10:33 AM

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Last week we brought together top marketing executives, industry visionaries and agency leaders to discuss all things mobile at Google’s Think Mobile event.

Speaking to a room full of excited marketers, Google’s Dennis Woodside, President Americas, Mary Meeker, Partner at Kleiner Perkins, and Jason Spero, Head of Americas Mobile Advertising gave their thoughts on the future of mobile and what advertisers can do to better connect with today’s mobilized consumers.

In order to share these innovative perspectives with as many people as possible, the event was live streamed to desktop and Android and iPhone mobile devices. If you missed the live stream, you can watch the recorded session on the Google Mobile Ads YouTube channel. Additionally, be sure to visit our Think Mobile Live Stream page where you can view presentations and videos from the event.

Posted by Suzanne Mumford, Google Mobile Ads Marketing Team

Gui’s top 5 things app developers should know

Thursday, February 17, 2011 | 11:59 AM

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Until recently, Guilherme Schvartsman was an investment banker with a successful career in the financial market.  At the same time, he was keenly interested in the exponential growth in high-end mobile devices and apps, especially in his native country, Brazil.  In 2009, Guilherme started developing iPhone applications in 2009 in his free time.  Soon after, he founded Best, Cool & Fun Games to focus on developing mobile games full-time. The company is currently one of the top mobile gaming companies in Latin America, with a portfolio of more than 30 casual games played by 10 million users around the world.  We are excited to have Guilherme as a guest author to share his top five things that every app developer should know.

#1 - Use advertising to grow traffic and get discovered
Many apps are discovered when users are searching or browsing on their mobile device, often browsing top ranked applications lists in the Android Market and App Store.  With over hundreds of thousands of apps available for download, how do you get your app to stand out in the crowded marketplace?  Be sure to promote your app because I’ve seen so many good apps go unnoticed. There are many options for promoting your mobile app, but one of the easiest is mobile advertising.  Mobile advertising helps with getting your app discovered and installed, which in turn helps you stand out in the crowded app marketplace.  With AdMob mobile advertising, I was able to get front and center across a network of over 50,000 apps and sites to promote Ant Smasher.  Promoting my app was really easy and I was instantly able to see the impact of my advertising campaigns through real-time reporting in AdMob.  This allowed me to optimize my ad spend accordingly.  Using mobile advertising, I was able to drive significant download volumes for Ant Smasher (close to 50% of all downloads), which was key for getting ranked in the top app store lists.

#2 - You can make money by giving away your product for free
Keep in mind that many users won’t spend a nickle for a game, so offering your app for free and serving ads is a great way to let everyone play your game.  It may seem counter intuitive but you can earn sustainable revenues by giving away your product for free.   We were getting downloads and earning money when we initially launched the paid version of Ant Smasher for $0.99.  However, when we started offering a limited version of the app for free and using AdMob to serve ads, we quickly discovered that the bulk of revenues were coming from ads displayed in the app.  As a result, we quickly re-evaluated our business strategy offering the full version of Ant Smasher for free while relying on ads for monetization.  Today, most of the apps in our portfolio are offered to users at no cost, and we rely on an ad-supported business model.  Ant Smasher currently garners $2 million annualized revenues, with 80% coming from ads, primarily via AdMob.

#3 - It’s all in the little details
Ant Smasher started off as a fun idea where the user squishes ants on a tabletop.  I wanted to build a simple game that would be easy to learn, yet a challenge for users to master.  Beyond just having a fun idea, I tested it with various users who found it endlessly fun to play before starting to build the app.  We also knew that smartphone users are a tough crowd to please.  They want instant satisfaction, no bugs or glitches, and flawless performance.  So we spent a lot of time on the little details that make Ant Smasher delight users.  We kept the game simple, and focused on gameplay and graphics, hiring a UI designer.  The end result was an addictive app with realistic looking ants and squishing sound effects that keep users engaged and coming back.



#4 - Ride the social wave
Remember, for an app to “go viral” it needs to offer something valuable to the user.  Be it a useful utility or endless hours of fun, it also has to be easy for users to share.  By offering your product for free, you essentially lower the barrier for users to download and try your app.  When we released the free version of Ant Smasher, it went viral because it was easy for players to recommend the game to their friends through social media sites and word of mouth.

 #5 - Leverage house ads
House ads are a great advertising tool that often goes underutilized.  It enables app developers to cross-promote their own apps using their own mobile inventory. Conversion rates also tend to be higher and house ads can be used to fill excess inventory.  We used house ads with AdMob to cross-promote the paid version of Ant Smasher in the free version and inside other apps within our portfolio.  On average, Ant Smasher click-through rate is 6.5% with one in six clickthroughs resulting in an app purchase.  Additionally, we used our house ads performance to benchmark our paid advertising at no cost.  It helped us know where to invest budget and how to better optimize our paid advertising campaigns.

Mobile is such an exciting industry, and it’s different from anything else I’ve ever done.  With smartphone adoption taking off globally and the rapid growth of mobile apps, it’s an exciting time to be an app developer.  The possibilities to build a business on mobile are endless and the barriers to entry are low. I hope app developers of all sizes find these tips useful -- I sure wish I had these before I quit my day job!

 Editor’s note: You can try Ant Smasher for yourself by downloading the latest version for iOS (iPhone, iPod touch, iPad) or Android.  For more information about AdMob, please visit www.admob.com.  For Latin American based developers interested in AdMob, please visit http://goo.gl/HjMe7.

Posted by Guilherme Schvartsman, Founder & CEO, Best, Cool & Fun Games

InterContintental Hotels Group sees monthly mobile site traffic increase by 20%

Monday, February 14, 2011 | 4:22 PM

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InterContinental Hotels Group’s sophisticated mobile strategy is having a demonstrable impact on their business in Europe. The business operates seven hotel brands: InterContinental, Crowne Plaza, Hotel Indigo, Holiday Inn, Holiday Inn Express, Staybridge Suites and Candlewood Suites, and is the largest hotel group in the world by number of rooms.

We caught up with Marco De Rosa, IHG’s Mobile & Interactive Marketing Manager for EMEA, who’s been using Google AdWords mobile ads to reach new customers on their mobile devices. Recently, IHG began creating mobile-optimised websites and creating AdWords campaigns with messaging specifically targeted to users on their phones.

“By using text specifically aimed at mobile users, we saw revenue from our mobile search activity increase by 91% YoY,” says De Rosa. “Thanks to our current activity with Google, traffic to our mobile site is increasing by 20% MoM.”

Watch the full interview with Marco in the below video or visit the Google Mobile Ads YouTube Channel.



To read the full case study, please download this PDF.

Posted by Michael Schipper, Google Mobile Ads Marketing Team

Don’t miss a thing with the Mobile World Congress ‘Heat Map’

Thursday, February 10, 2011 | 9:00 AM

For all those Mobile World Congress delegates worrying about who to meet up with in Barcelona, where and when, fear not! The Google Mobile Advertising team has teamed up with ad agency Jung von Matt Stockholm to develop the must-have app of this year’s MWC.

The new ‘Heat MWC’ app will allow MWC attendees to identify the hottest popular spots at the event and around town - and connect to fellow delegates.

Users will be able to see which keynote, stand, event or bar is attracting the most delegates on a heat map. Those feeling particularly cliquey could even filter their heat-seeking device to only focus on those from a particular country.


And when you find an interesting new contact, try bumping your phones together to instantly exchange personal details and pave the way for future business.

The new Heat MWC app aims to help delegates connect in a fun and innovative way whilst inspiring businesses to appreciate the power of mobile.

You can download and test the application for Android from www.heatmwc.com (and also see the cool video) or iPhone at iTunes App Store.

Happy heat-seeking and bumping!

Posted by Rikard Steiber, Global Marketing Director, Google Mobile Ads